Documentation

Find the answer.
Get back to camp.

Short, source-aware guides for setup, reports, character storage, triggers, and troubleshooting.

01

Start here

Your first session

Shiba Max reads supported local files. It does not require an EverQuest password or a cloud account.

  1. 1
    Install Shiba Max

    The signed public installer will be linked from the home page after clean-machine testing is complete.

  2. 2
    Turn on EverQuest logging

    Shiba Max needs the native combat log for fights, casts, heals, rewards, zones, and trigger messages.

  3. 3
    Select a discovered character

    The app pairs a native log filename with saved character and UI configuration. Unverified class, level, loadout, or camp fields stay marked unknown.

  4. 4
    Keep the source badge in view

    Every useful reading should show where it came from, when it was observed, and whether it is current or stale.

02

Data and privacy

What the app reads

Read

Combat log

Damage, healing, casts, failures, deaths, experience, currency, loot, zones, and supported chat-trigger lines.

Read

Character and UI INI

Saved hotbuttons, socials, window positions, layout names, UI skin, and other configuration—not live inventory contents.

Optional

Native output files

Point-in-time inventory, spellbook, real-estate, and guild exports created by EverQuest commands.

Not used

Packets and memory

The Legends build does not capture network packets or inspect client memory.

Source rule

A file that describes how a window looks is not proof of what the window currently contains. Shiba Max keeps those facts separate.

Optional community research

Sharing is off by default. If enabled in the Windows app, only future completed-encounter aggregates are sent: damage, healing, attack, defense, casting, effects, NPC targets, duration, and outcome. The consent screen previews the exact JSON. Raw log lines, chat, tells, account/character/companion/server identity, screenshots, coordinates, packets, memory, local paths, inventory, and UI files are excluded. Sharing can be stopped, and a local deletion credential can remove that installation's contributed rows.

03

Character Vault

Equipment and storage, without guessing

EverQuest can write a tab-separated inventory snapshot containing Location, Name, ID, Count, and Slots.

Run in EverQuest/outputfile inventory
ViewSourceWhat Shiba Max can verify
Equipped gearInventory exportSlot, item name, item ID, quantity, container capacity, and augments represented as nested worn-slot rows.
Carried inventoryInventory exportGeneral bag and nested bag-slot locations.
Personal and shared bankInventory exportBank location, nested container location, item identity, and quantity.
Dragon's HoardConditional inventory exportEverQuest documents that the Hoard window must be open when the export is created.
Real estate/outputfile realestateSeparate source. It is never inferred from the inventory file.
Guild bank/outputfile guildbankSeparate, guild-scoped source rather than personal storage.
Current stats and item effects

The inventory export does not contain current character-stat values or item modifiers. Those fields remain unknown until a separately verified item or stat adapter supplies them.

04

Combat analytics

Read the denominator first

DPS

Attributed damage divided by the report's stated combat-time denominator.

Hit rate

Hits divided by resolved attack attempts. Avoidance and unknown outcomes stay separate.

Average

The arithmetic mean. Large critical hits can pull it upward.

Median

The middle result after sorting. It is less sensitive to a few extreme hits.

Quartiles

The 25th, 50th, and 75th percentiles, useful for seeing the spread of ordinary results.

Buff uptime

Confirmed active time divided by supported observation time; unknown time is not silently counted as down.

05

Trigger alerts

Match, explain, then alert

Triggers turn reviewed combat-log text into overlays, countdowns, sounds, or optional spoken notices.

Log lineScoped ruleCaptured fieldsThrottle checkOutput
  • Use exact or contains matching for simple rules.
  • Keep regular expressions disabled until reviewed and tested with a time budget.
  • Use the debugger to inspect scope, captures, throttling, and planned outputs without firing the rule.
  • Imported packs begin disabled and remain data-only.
06

Field reference

Primary character attributes

These summaries are paraphrased from the installed EverQuest client's own help text.

STRStrength

Weapon and special-attack damage, carrying capacity, and some combat-skill gains.

STAStamina

Maximum hit points by class and maximum air supply.

AGIAgility

Avoidance and gains in some combat skills.

DEXDexterity

Combat effects, critical hits, skill gains, throwing, and archery damage.

WISWisdom

Mana and fizzles for wisdom-based casters, plus skill gains.

INTIntelligence

Mana and most caster fizzles for intelligence-based casters, plus skill gains.

CHACharisma

Merchant prices and several charm, blur, mez, and intervention effects.

Armor Class and heroic attributes

EverQuest documents heroic attributes as raising the matching base stat and its cap, with additional effects. AC caps and returns above the cap vary by class, so the current in-game Stats value and tooltip are authoritative; this guide does not substitute an invented universal formula.

ACArmor Class

A composite defensive value with class-specific caps and over-cap returns.

hSTRHeroic Strength

Endurance, endurance regeneration, melee damage, and shield AC contribution.

hSTAHeroic Stamina

Hit points and regeneration plus endurance and regeneration.

hAGIHeroic Agility

Dodge, defense skill, falling-damage reduction, and endurance support.

hDEXHeroic Dexterity

Ranged damage, finishing abilities, riposte, block, parry, and endurance support.

hWISHeroic Wisdom

Mana and mana regeneration for Wisdom-based casters.

hINTHeroic Intelligence

Mana and mana regeneration for Intelligence-based casters.

hCHAHeroic Charisma

NPC reaction rolls and more favorable faction changes.

Secondary combat modifiers

The Stats tab continues to display these ten modifiers with current totals, caps, and tooltips: Accuracy, Avoidance, Combat Effects, Damage Shield, Damage Shield Mitigation, DoT Shielding, Shielding, Spell Shielding, Strikethrough, and Stun Resist. Their exact breakpoints can change by ruleset or era, so Shiba Max reports the displayed value rather than hard-coding an old table.

07

Troubleshooting

Common fixes

No character appears

Confirm native logging is enabled and that the app is pointed at the same EverQuest installation that owns the character's log.

The inventory is missing

Run /outputfile inventory on that character. The Character Vault only associates files whose name is linked to the discovered character.

The bank looks old

The inventory file is a snapshot. Run the command again, then check the freshness label in the vault.

Current stats say unknown

That is expected when no verified current-stat source is available. Saved UI and INI files do not contain authoritative current values.

A trigger does not fire

Use the trigger debugger. Check rule enablement, character/server/zone scope, pattern result, captured fields, and throttle state in order.

08

Visual guides

Built for screenshots and short tours

These prepared slots will become annotated walkthroughs as the installer and interface reach public-preview quality.

Dashboard tourScreenshot set
Situation, provenance, and the next useful action.
Character VaultShort video
Export, search, and locate gear across bags and banks.
Combat reportAnnotated chart
Damage distributions, healing, hit rates, and denominators.