Combat log
Damage, healing, casts, failures, deaths, experience, currency, loot, zones, and supported chat-trigger lines.
Documentation
Short, source-aware guides for setup, reports, character storage, triggers, and troubleshooting.
Start here
Shiba Max reads supported local files. It does not require an EverQuest password or a cloud account.
The signed public installer will be linked from the home page after clean-machine testing is complete.
Shiba Max needs the native combat log for fights, casts, heals, rewards, zones, and trigger messages.
The app pairs a native log filename with saved character and UI configuration. Unverified class, level, loadout, or camp fields stay marked unknown.
Every useful reading should show where it came from, when it was observed, and whether it is current or stale.
Data and privacy
Damage, healing, casts, failures, deaths, experience, currency, loot, zones, and supported chat-trigger lines.
Saved hotbuttons, socials, window positions, layout names, UI skin, and other configuration—not live inventory contents.
Point-in-time inventory, spellbook, real-estate, and guild exports created by EverQuest commands.
The Legends build does not capture network packets or inspect client memory.
A file that describes how a window looks is not proof of what the window currently contains. Shiba Max keeps those facts separate.
Sharing is off by default. If enabled in the Windows app, only future completed-encounter aggregates are sent: damage, healing, attack, defense, casting, effects, NPC targets, duration, and outcome. The consent screen previews the exact JSON. Raw log lines, chat, tells, account/character/companion/server identity, screenshots, coordinates, packets, memory, local paths, inventory, and UI files are excluded. Sharing can be stopped, and a local deletion credential can remove that installation's contributed rows.
Character Vault
EverQuest can write a tab-separated inventory snapshot containing Location, Name, ID, Count, and Slots.
/outputfile inventory| View | Source | What Shiba Max can verify |
|---|---|---|
| Equipped gear | Inventory export | Slot, item name, item ID, quantity, container capacity, and augments represented as nested worn-slot rows. |
| Carried inventory | Inventory export | General bag and nested bag-slot locations. |
| Personal and shared bank | Inventory export | Bank location, nested container location, item identity, and quantity. |
| Dragon's Hoard | Conditional inventory export | EverQuest documents that the Hoard window must be open when the export is created. |
| Real estate | /outputfile realestate | Separate source. It is never inferred from the inventory file. |
| Guild bank | /outputfile guildbank | Separate, guild-scoped source rather than personal storage. |
The inventory export does not contain current character-stat values or item modifiers. Those fields remain unknown until a separately verified item or stat adapter supplies them.
Combat analytics
Attributed damage divided by the report's stated combat-time denominator.
Hits divided by resolved attack attempts. Avoidance and unknown outcomes stay separate.
The arithmetic mean. Large critical hits can pull it upward.
The middle result after sorting. It is less sensitive to a few extreme hits.
The 25th, 50th, and 75th percentiles, useful for seeing the spread of ordinary results.
Confirmed active time divided by supported observation time; unknown time is not silently counted as down.
Trigger alerts
Triggers turn reviewed combat-log text into overlays, countdowns, sounds, or optional spoken notices.
Field reference
These summaries are paraphrased from the installed EverQuest client's own help text.
Weapon and special-attack damage, carrying capacity, and some combat-skill gains.
Maximum hit points by class and maximum air supply.
Avoidance and gains in some combat skills.
Combat effects, critical hits, skill gains, throwing, and archery damage.
Mana and fizzles for wisdom-based casters, plus skill gains.
Mana and most caster fizzles for intelligence-based casters, plus skill gains.
Merchant prices and several charm, blur, mez, and intervention effects.
EverQuest documents heroic attributes as raising the matching base stat and its cap, with additional effects. AC caps and returns above the cap vary by class, so the current in-game Stats value and tooltip are authoritative; this guide does not substitute an invented universal formula.
A composite defensive value with class-specific caps and over-cap returns.
Endurance, endurance regeneration, melee damage, and shield AC contribution.
Hit points and regeneration plus endurance and regeneration.
Dodge, defense skill, falling-damage reduction, and endurance support.
Ranged damage, finishing abilities, riposte, block, parry, and endurance support.
Mana and mana regeneration for Wisdom-based casters.
Mana and mana regeneration for Intelligence-based casters.
NPC reaction rolls and more favorable faction changes.
The Stats tab continues to display these ten modifiers with current totals, caps, and tooltips: Accuracy, Avoidance, Combat Effects, Damage Shield, Damage Shield Mitigation, DoT Shielding, Shielding, Spell Shielding, Strikethrough, and Stun Resist. Their exact breakpoints can change by ruleset or era, so Shiba Max reports the displayed value rather than hard-coding an old table.
Troubleshooting
Confirm native logging is enabled and that the app is pointed at the same EverQuest installation that owns the character's log.
Run /outputfile inventory on that character. The Character Vault only associates files whose name is linked to the discovered character.
The inventory file is a snapshot. Run the command again, then check the freshness label in the vault.
That is expected when no verified current-stat source is available. Saved UI and INI files do not contain authoritative current values.
Use the trigger debugger. Check rule enablement, character/server/zone scope, pattern result, captured fields, and throttle state in order.
Visual guides
These prepared slots will become annotated walkthroughs as the installer and interface reach public-preview quality.
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